2024 Design Research Society

Track: Design Sketching Futures: Analogue, XR, AI

New technology is changing designers' sketching methods, production workflows, and authorship to a curatorial role with AI. Conference Track Chairs: J.W.Hoftijzer (TU Delft), M. Novoa (WSU), B. Howell (BYU)

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Design and Urban Futures

2023 Research project

Joint project with Universities of Cinncinati and Montreal to envision the future of mobility and the city digital and physical prototyping with 3D printing and simulation with XR (AR, MR, VR).

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Journal Guest Editor

2023 Call for Papers

2023 started pretty busy with two invitations as guest editor for journals. The first call for papers is about redefining design with A New Green Bauhaus from the Global South.

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HDR Supervision

2022 PhD Graduations

Two of my PhD students graduated in 2022 and are already working as full time lecturer in UAE and Senior Research Fellow at Swinburne University. Currently I am main supervisor of five HDR candidates (4 PhD, 1 MRes).

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Advance HEA UK

2021 Senior Fellow

A privilege to be conferred a Senior Fellowship of the Advance Higher Education Academy UK for innovation in curriculum, learning and teaching, and use of new technology (SFHEA PR214060).

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Welcome.
I am Mauricio NOVOA MUNOZ.

I am a designer with 35 years of industry experience in Australia and abroad, and an industrial design (ID) academic and researcher for 18 years at the School of Engineering, Design and the Built Environment (SoEDBE), Western Sydney University (WSU). My work enables social transformation and transition to a fair and sustainable society in first and third world countries through innovation in ID, interaction design (IxD), intelligent augmentation (IA), pedagogy, practice, social design, XR (AR, MR,VR), urban and digital futures.

Portfolio

International VR Co-design

ReasonPBL L&T and action-based research
Date2018 - ongoing
SkillsXR, VR, Distributed Design

Active learning and researching the new dynamics, roles and processes for design professional from conceptualisation to design, development and production with up an coming cyber-phisical and intelligent technologies

Design Studio Vision

ReasonDesigning for life-centred outctomes
DateOngoing
SkillsProblem solving of complexity and wicked challenges

New design pedagogy for a post-industrial society with a combination of design, sustainability, affordability and investment. The design artifact and their built and human environment are no longer the same as in the Industrial Age. Design for styling is no longer enough. We need a life-centred design approach capable to run design ethnography, create and co-create tangible and intangible experiences for end-users. All these with an understanding that our present and future are impacted by climate change, digital transformation, and new geopolitical powerplays. We need to transition to a sustainable future that requires change of behaviour, tradiions and rituals.

New Technology for All

ReasonResearching technology creation and difussion
Date2020 - ongoing
SkillsArduino, C++, IXD, VR, Unity

Manifesto for innovation in research and design education. New technologies are changing our teamwork dynamics, tools of trade and market. Today's post-industrial era contests old divisions of power and development after globalisation and technology diffusion. Traditionally a measure to differentiate 'haves from the have-nots", technology will not be effective until it is widely accessible.

project 33

XR and Visualisation Lab

ReasonImersive futuring and virtual ethnography
Date2021 - Ongoing
SkillsSemi/Full Immersive VR, Unity, 3D visualisation

Following on previous funding (ARC Discovery), I finished the setting up of the XR and Visualisation Lab for our School of Engineering, Design and Built Environment in 2022. The lab intends to imagine, visualise and test new experiences to redefine design, housing, human and machine interactions, and urban futures. As per examples shown, the semi-immersive Hyve3D allows to sketch, design and navigate new environments. Our Antilatency sensors and infrared flooring allow to map and track participants positions, movements and interactions with either digital and,or physical objects and environments

2023 Design and Urban Futures Project

ReasonMicro-mobility, transport and cities futures
Date2023 - Onwards
SkillsDistributed design, futuring, prototyping, XR

Joint project with leading Universities of Cincinnati USA and Montreal Canada. The research intends to create a better future by solving problems of today. It will be conducted as a user-community centred research to frame meaningful insights and envision the future of our cities, their inhabitants and the transport and artifacts they will interact with.

New Collaborative Workflows

ReasonsResearching discipline, work and labor's future
Date2022
SkillsGravitySketch, 3D CAD, 3D printing

A selection of discoveries after the authors performed research, made presentations and mediated workshops when face-to-face collaborations and travel were impossible because of the Covid-19 epidemic restrictions. Findings add to work intending to build a modern taxonomy for design sketching and visual knowledge while accounting for immersive virtual collaboration and distributed workflows from sketching to 3D CAD and 3D prin.

project 32

Greenscapes and Public Place Experiments

ReasonSydney's Metropolis of Three Cities Agenda
Date2022 - Ongoing
SkillsSocial design, design for health and wellbeing

Alinging with Environmental Health Australia , GEESE platform and our research are to enhance the practice of environmental health to provide a healthy, safe and attractive natural and social environment for all communities. GEESE offers opportunities to learn about and be part of fun, educational initiatives to promote communities and environmental health and wellbeing.

Designing Cyber-Physical Interactions

ReasonPBL with cutting edge IxD, AR, VR, UX
Date2020 - Ongoinig
SkillsArduino, design ethnography, Unity, 3D CAD, UX

These are examples from the subject ENGR1041 Designing for User Experience (UX). It focuses on learning UX with new XR and VR technology. Students design and develop their own low-cost VR equpment and prove the success of their work with design ethnography user observations and mappings, and a final MVP working prototype used to play VR games. UX is a newer form of desing that includes industrial design. As per Norman (2000), "I invented UX because human interface and usability were too narrow. I wanted to cover all aspects of the person's experience with a system, including industrial design, graphics, the inerface, the physical interaction and the manual".

International Design Studio Project

ReasonSenior capstone industrial design studio
Date2005 - 2009
SkillsDistributed design, critical making and manufacturing.

Longitudinal research project in the last design studio for the degree. It was based on active learning, critical pedagogy and making, industry parntership pedagogy and WIL. Academics and students in five countries (Australia, Canada, Chile, Germany, Netherlands) worked as equals with a commercial design firm setup. Participants formed globally distributed teams of students, academics, industry and government experts. Co-design resulted in MVP working prototypes ready for manufacturing in China in one semester. Several students received direct offers for commercialisation of their designs. Government wise, the project was used to promote AUSTRADE and Austraian International Education (AIE) in their South America Rallies (2006-07). WSU conferred for it an Excellence for Learning and Teaching Citation in 2012.

The Hummingbird

Reason2019 Good Design Award - Social Impact
Date2019
Skills3D CAD, Arduino, IxD, HCI

Award winning Honours project by Mr. Jordan Rohr. With the rate of overweight and obesity among Australians continually on the rise, questions must be asked of the traditional methods used to solve the problem which have so far proven ineffective. Government reports place the focus on ‘active transport’ such as walking, cycling and the use of public transport, however a lot of work needs to be done to change the habits and behaviours of the population in this area.The Hummingbird is a product-system for urban environments that aims to engage, encourage and incentivise individuals to become more physically active to impact on the growing health problem facing Australia through progressive, rather than immediate habit changes. .

NSW Innovation Grant

ReasonInfasecure child restrains for car safety
Date2014
SkillsArduino, C++, Unity, SolidWorks

Supervision of ID Honours students projects alongside work with Prof Mark Armstrong (Director Blue Sky Creative Group, Adjunct Professor at Monash University), and University of Technology (UTS). The new product development of smart child restrains for inside car safety assisted in the setting up of a new business vision for the company. Infasecure established its first design department, employed our graduates, and implemented a business strategy that helped their business grow to own three factories in China and capture more than 20% of the global market.

project 11

Design for the other 90%

ReasonRethnking the home, belogning and safety
Date2019
SkillsDesign inquiry, quick rapid prototyping, fabrication

Design studio work for subject ENGR300: Innovation trhough Systems Thinking. The subject investigated the complex challenge of rethinking housing for a growing population who will not be able to afford their own home in Australia (millenials, genz, over-50, single women, homeless) and in developing nations because of emergency and resilience. Students designed after carrying out design enquiry and design ethnography with people who are or have experienced that kind of need.

Creative Computing: Robots and Avatars

Reason Smart digital-physical systems design with IoT
Date2016 - 2020
SkillsArduino, Unity, 3D CAD, 3D printing

A project-based learning subject that introduced students to learning how to negotiate physical and digital components to form smart artifacts. That relation is represented with the development of an interactive robot and its digital mirror counterpart as its avatar. The subject also assisted in the preparation of a professional portfolio showpiece for job applications in the industry. Learning by experimentation, the subject linked traditional skillsets including software and 3D printing with new forms of design, from engineering narratives to digital creativity within augmented and virtual environments.

Water Sustainability at Home

ReasonPersuasive design for water conservation
Date2016
SkillsArduino, C, Unity, 3D CAD, 3D printing

Usability testing of game operation, human-computer interaction and water control. For in depth read on the persuasive design to change habits at home go to Research/Social Design to Influence Change

project 7

Designing the Smart Built Environment

ReasonResearch on new digital-physical interactions
Date2016 - 2018
SkillsCritical making, fabrication, Arduino, Unity

The studio focused on people, places and systems design to resolve the challenge of the new digital-physical built environments we llive in. The subject built expertise on human environments, responsible design, human-centred design, and technology development, such as interaction and tangible design through applied design research, contextual inquiry, protototyping and testing to working proof of concept level. The subject was delivered with an industry partnership pedagogy with experts from different areas of design and manufacturing. Notably among them, Mr. Andrew Ford, National Director for Research and Innovations at SEBEL Furniture.

Design Heuristics

Reason Failure testing while learning through play
DateOngoing
SkillsRapid context design, prototyping and UX

As per modern design benchmark, students design needs to be proven right beyond sketching and visualisation, with practical usability and material testing. Heuristics are practical methods that are not guaranteed to be optimal, or perfect but are sufficient to reach short-term goals and approximation to a final working proof of concept prototype.

GiggleBat Healtha nd Wellbeing Project

ReasonImproving child obesity and socialisation
Date2016
SkillsArduiino, 3D CAD, 3D printing

Design-based research to improve physical and social development of chldren between between the ages of 3 - 5 with tangible interactive sport based play. The project included the design, evaluation and implementation of an itneractive sport toy, GiggleBat, that merges benefits of co-design, HCI and user-centred design assisted with Arduino sensors and 3D printing..

Towards a New Theory of Drawing

ReasonDesign tools evolution from physical to digital
Date2019
SkillsPen, paper, iPad, VR Tilt Brush, GravitySketch

A framework for current use and future potential for drawing to present, represent, simulate and visualise the world within the education, industry, practice and research landscapes.

Research on the Built Environment

ReasonRe-designing the learning environment
Date2016 - Ongoing
SkillsDesign ethnography, 3D CAD, prototyping

This century, the built environment, and specifically the learning space, have expanded from physical to digital and virtual envrionments, from non to fully immersive experiences. The research includes students as both designers and end-users. It seeks a value proposition that redefines design for the built environment and the objects within it. Today, digital materialities are increasingly taking over operations that were physical before, there is a new kind of intellectual mass manufacturing as a process of knowledge construction instead of hardware products for consumption only, and new rituals that affect social change and interaction.

Housing for Emergency and Resilience

ReasonInternational Covid Challenge Award
Date2020
SkillsSocial design, Design for development

International Honours Supervisor of Ms. Aaleen Parulekar from Symbiosis Institute of Design (SID), Pune, India. I am currently her Main Supervisor in her MRes and a Memorandum of Understanding (MoU) is about to be signed between SID and WSU to develop joint academic and students exchanges, joint research projects, and potentially a MDesign delivered from Australia. Ms. Parulekar's candidature follows up on her winning IIT Mumbay-D'Source Corona Design Challenge. She envisions to continue her reseearch with her PhD in WSU. Her awarded project was about rapid deployment of temporary housing shelters for victims of post natural disasters (e.g., Covid-19 housing and rehabilitation rooms, monsoons and floods). She focused on the critical period of 3 to 10 months after disaster when normally there is no organised assistance. Commonly, victims of disaster keep living in temporary shelters for a long time after suffering from natural and economic disasters.

Child Development and Water Sustainability

ReasonHabitus transformation to action ritual change
Date2016
SkillsSocial design, interaction design, design ethnography

The study focuses on water conservation as scarce premium commodity in Australia. Literature review finding showed water sustainability requires more than efficient planning and regulation. Behavioral change through persuasion is pivotal. Researchers found that change happens preferably through daily familiar practice rather than regulatory or financial penalty, as with water bills. One such instance is the daily ritual of bathing where parents/guardians and children connect with each other through a task and also allows for a child to increase experiential learning through play. Project findings led to a working minimum value product (MVP) and system solution closer to deployment with a subgroup of possible customers or early adopters.

Integrating Design Thinking in ID Process

Reason International Conference on Internet Technologies and Society
Date2016
SkillsSocial design, Design for development

Conference Best Paper Award. A case study on design thinking for a new ID Honours program. Multi-disciplinary student projects allowed to promote new forms of ID as IxD, HCI and UX. A renewed culture and environment emphasized seeking functionality and fidelity, user and society value over beauty and form factors alone. The pedagogical approach sought to determine the new industrial products reality with an increasing contribution by design thinking and its associated methodologies that are currently advancing typical Industrial Design. The authors proposed a number of reflections as recommendations, which may be useful for educational institutions contemplating similar curriculum makeovers to their design degrees.

project 1

E-Trix Sustainable Folding Bike

ReasonNational SRD Change 09 Competition
Date2009
SkillsRotomoulding, electric and mechanical engineering

Award winning Honours project by Mr. Omar Alrawi. E-Trix is folding e-bike vehicle able to be manufactured in small runs to ensure a unique user experience for people who want to be a part of a cleaner and greener city. Thanks to its smart belt-drive system, E-Trix combines high functionality, low cost and sustainable recycled materials that are rotational formed into components with metal detailings that minimize extra parts, bolts and screws.

project 2

Little Bolivian Girl

Reason 3 hours watercolour portrait
Date2010
SkillsWatercolour and sepia

Quick A3 three hours one sitting watercolour portrait.

project 4

Upset Child

Reason3 minutes sketch practise
Date2005
SkillsCharcoal on paper
LinkPrivate collection

Live A5 three minutes sketch of a child in the street.

project 6

Australian Design Awards

ReasonExhibition Design for ICC Sydney
Date2001
Skills3D CAD, manufacturing, management

Complete design process from ideation to design, managemment, development and production. Exhibition and set design included the fabrication of metal and plastic structures, digital media production, installation, graphic design and speech writing.

project 10

Power Tools Innovation (Industry Project)

ReasonNew female market, self-charging battery
Date2009
SkillsElectric and mechanical engineering, 3D CAD

Supervision of Honours project by Mr Ben Scotman. Vital Cordless is a power drill for the female market with self charging batter system for longer use

project 13

Convertible Micro-mobility Concept

ReasonTuk-Tuk multitask car, taxi, forklift vehicle
Date2007
SkillsCar and transport design, UX, engineering

Supervision of Honours project by Mr Bobby Lowe for the City of Sydney. Multitasking car design concept starting from current Tuk-Tuks in Asia. From tours around the city to a mini delivery truck that can deal with the small streets in the CBD and its conversion to a forklift to drive in and stock goods in the fresh market

project 14

VR Modelling

ReasonLive L&T in immersive VR environments
DateOngoing
SkillsGravitySketch, Tilt Brush, Medium, etc.

I frequently demonstrate and teach XR, AR, MR and VR tools to my students and colleagues in Australia and abroad.

Web Design: Sunny Corner Toy Library

ReasonPro bono for a charity serving the community
Date2022
SkillsHTML5, CSS3, JavaScript

Sunny Corner Toy Library is a not-for-profit organisation established in the suburb of Auburn, Sydney, since 1983. It aims to provide the children of the community and their families with an ever-changing variety of educational and fun toys to enhance their cognitive, social, emotioinal and phhysical development in the important first six years of their lives.

project 17

Reclined Model

ReasonLive 3 seconds sketch
Date2000
SkillsBrush, ink on paper
LinkPrivate collection

Live A2 three seconds sketch of a reclined model.

Testimonials

      "I would especially like to thank you for pushing me in your design studio. It really challenged me and others to produce ready concept for market designs. The end result was a contributing factor to my successful job interview with the defence industry beating mechanical engineers with more experience for the placement".

      "Running the class like a real design studio and being treated like professionals and our ideas were respected and encouraged. Working as a group with people assigned to different tasks was fun and engaging and brought out the best in everyone".

      He was the only academic at the time to offer an honest and engaging reality surrounding the design profession, while highlighting strategies in how to compete in the market. Hence, his experience of industry and knowledge of design philosophy makes him a great asset".

      "I have had the privilege of; attending schools in 3 countries around the world and have gained an understanding of what makes a good teacher. I am delighted to say Mauricio has all these qualities, coupled with a thorough understanding of the way the world works. This combination is something I have not experienced before and I am grateful for having the opportunity to be taught by him".

      "Looking at a project from a research point of view rather than simply a form or function standing has been a much different experience that seems a lot more real than any other subjects in Industrial Design so far".

      "Gained a great insight into different ways of thinking about my future in design. By far the most valuable class of my degree this far. The lecturer had a worth of information to share – valuable".

      "I enjoyed his sense of humor and laid back personality. The atmosphere in the class was more like a conversation between friends, therefore discussions on topics were relaxed and interesting".

      "You have brought a business sense to me and other students, something that has been sorely forgotten".

About

I have worked in architecture, advertising, communications, marketing, product and industrial design, management and manufacturing with outcomes on diverse dimensions (2D, 3D, 4D time based and interaction). In the industry, I reached director roles (creative, management) in portfolios for American, Asian, Australian and European companies (Blue Chip, SMEs). I have often travelled between cities and countries to lead and produce projects. Highlights are high-tech projects for companies in technological innovation (e.g. electronic, construction, medical), durable and fast moving consumer goods (e.g. commercial and domestic appliances, tools, packaging), extended reality (XR), human-centred design (HCD), human-computer interaction (HCI), industrial design (ID), interaction design (IxD), online and flexible learning (e.g. e-commerce, e-learning), simulation, visualisation, user experience (UX), intelligence augmentation (IA) and internet of things (IoT). On the side of low-tech for the Global South, I have worked in technology difussion projects and training for third world agriculture (Pakistan), digital and physical transformation (Pacific Islands), disaster, emergency and resilience (India), and global design studios (Canada, Chile, Germany, Netherlands). All these based on a social design  and ethnographic vision powered through critical making and open design, distributed design, maker culture, and peer-to-peer commons.

Locally, I was Director of Academic Program (DAP) for our Industrial Design Honours, Industrial Design, and Design and Technology courses at SoEDBE and led curriculum transformation to bring these programs from Industrial Age teaching (art and assembly techniques) to a 21st Century STEAM (Science, Technology, Engineering, Arts and Mathematics) and 4.0 Industrial Revolution framework based on agile-critical making and new pedagogy (transformation and transition design). I hold a PhD Culture and Society from the Institute for Culture and Society (ICS, WSU) after undertaking an eight years longitudinal study to propose New Pedagogies for Design: Revaluing the Design Artefact for the Post-Industrial Revolution. Research wise, I lead our SoEDBE XR and Visualization Design Laboratory, I am core member of our SoEDBE Design and Digitalization Research Theme Group, and also associate member of our Urban Transformation and Advanced Manufacturing Research Theme Groups. In parallel, I am member of GEESE (Greenscapes Environmental Experience and Learnnig Survey Experiments) group at TeEACH (Transforming early Education and Child Health Research Centre). I gained a Master of Design from University of Technology Sydney (UTS) with a thesis on the influence of technological development on the profession and society, and a Bachelor in Fine Arts with first class Honours equivalent from the Pontificia Universidad Catolica de Chile (PUCC).

Internationally, I am a Senior Fellow of the Higher Education Academy, UK (SFHEA PR214060) and member of international professional bodies, such as, a Steering Committee Member for the Design Society, UK, Special Interest Group Design Sketching and Visual Knowledge, Advisory Board Member to E-Learning and Innovative Pedagogies Research Network. Illinois University, USA, and Curriculum Development Panel Member for universities in the United Arab Emirates and Latin America, Guest Editor for international journals, Peer Reviewer for international conferences, an I work in academia-industry projects. My work and supervision have been awarded and cited nationaly and internationaly. I am often guest speaker and present in conferences on design, HCI, learning, manufacturing, new digital technologies and sustainability.

I believe that we need a multi-stage iterative process to influence habitus and behaviour of people and organizations to create sustainable changes. That will hopefully produce a system-level transformation capable to repair the link between nature and human environments that has been damaged by globalization and industrialization. That transformative effort will also create a beneficial planetary legacy in case that humankind ends. These are matters that need dicussion in academia and the industry. Many designers and design educators are generally comfortable with industrial revolutions (IR) for consumption that are manual, mechanical (IR 1.0), electrical and mass produced (IR 2.0). Yet, many need to catch up with changes brough about by IR 3.0 (digitalization) since the 1970s, and more recently IR 4.0 (cyber-physical, algorithms), and IR 5.0 (artificial intelligence, neural networks) to effectively influence social transition to a sustainable future. Relating to HDR supervision, in 2022 two of my PhD candidates obtained their doctorates. I have other five as principal supervisor that are progressing to their confirmation of candidature. My PhD students and I are researching on the topics of:

Acknowledgements 

Examples of different acknowledgments to my work as a designer, lecturer, researcher and supervisor of projects